name		Baroness2
health		300
speed		16
type		enemy
hostile		player npc
candamage	player npc
dust		dust
cantgrab	1
aggression	25
icon		data/chars/Baroness/icon.png
#diesound	data/sounds/die2.wav
animationscript	data/scripts/harden.c
takedamagescript data/scripts/blink.c

palette		data/chars/Baroness/idle1.gif
alternatepal	data/chars/Baroness/blink.gif

load		bullete 

	
anim	idle
	loop	1
	delay	12
	offset	30 105
	bbox	16 5 28 100
	frame	data/chars/Baroness/idle1.gif
	frame	data/chars/Baroness/idle2.gif
	frame	data/chars/Baroness/idle3.gif
	frame	data/chars/Baroness/idle4.gif
	frame	data/chars/Baroness/idle5.gif
	frame	data/chars/Baroness/idle6.gif
	frame	data/chars/Baroness/idle7.gif
			
anim	walk
	loop	1
	delay	8
	offset	75 115
	bbox	59 12 31 103
	frame	data/chars/Baroness/walk01.png
	frame	data/chars/Baroness/walk02.png
	frame	data/chars/Baroness/walk03.png
	frame	data/chars/Baroness/walk04.png
	frame	data/chars/Baroness/walk05.png
	frame	data/chars/Baroness/walk06.png
	frame	data/chars/Baroness/walk07.png
	frame	data/chars/Baroness/walk08.png
	frame	data/chars/Baroness/walk09.png
	frame	data/chars/Baroness/walk10.png
	frame	data/chars/Baroness/walk11.png
	frame	data/chars/Baroness/walk12.png
		

anim	pain
drawmethod 280 280
	delay	6
	offset	75 115
	bbox	59 12 31 103
	sound	data/chars/Baroness/Bpain.wav
	frame	data/chars/Baroness/pain1.png
	frame	data/chars/Baroness/pain2.png
	frame	data/chars/Baroness/pain3.png
	
anim	fall
drawmethod 280 280
	offset	75 115
	delay	30
	landframe 2
	frame	data/chars/Baroness/fall1.png
	delay	300
	frame	data/chars/Baroness/fall2.png
	delay	12
	frame	data/chars/Baroness/fall3.png
	frame	data/chars/Baroness/fall4.png
	
anim	rise
	delay	8
	offset	75 115
	frame	data/chars/Baroness/rise1.png
	frame	data/chars/Baroness/rise2.png
	frame	data/chars/Baroness/rise3.png
	frame	data/chars/Baroness/rise4.png
	
	
anim	attack1
	range	0 75
	followanim 1
	followcond 1

	offset	57 113
	bbox	14 11 52 107
	hitfx	data/chars/gnollb/sounds/a1hit.wav
	delay	4
	offset	57 113
	frame	data/chars/Baroness/atk3-1.gif
	attack	20 15 129 61 5 0 0 0 30
	sound	data/sounds/Baronesst.wav
	delay	30
	offset	57 113
	frame	data/chars/Baroness/atk3-2.gif
	delay	4
offset	57 113
	frame	data/chars/Baroness/atk3-3.gif
offset	57 113
	frame	data/chars/Baroness/atk3-4.gif
offset	57 113
	frame	data/chars/Baroness/atk3-5.gif
offset	57 113
	frame	data/chars/Baroness/atk3-6.gif
	attack	0 0 0 0 0 0 0 0 0 0

	delay	10
	offset	55 116
	bbox	41 13 30 103
	frame	data/chars/Baroness/atk1-1.gif
	delay	5
#	sound	data/sounds/Baronessa1.wav
	frame	data/chars/Baroness/atk1-2.gif
	frame	data/chars/Baroness/atk1-3.gif
	frame	data/chars/Baroness/atk1-4.gif
	frame	data/chars/Baroness/atk1-5.gif
	attack	61 0 50 111 13 0 0 0 10
	frame	data/chars/Baroness/atk1-6.gif
	frame	data/chars/Baroness/atk1-7.gif
	attack	0
	frame	data/chars/Baroness/atk1-8.gif
	frame	data/chars/Baroness/atk1-9.gif
	frame	data/chars/Baroness/atk1-10.gif

anim	follow1
	offset	57 113
	bbox	14 11 52 107
	hitfx	data/chars/gnollb/sounds/a1hit.wav
	delay	4
	offset	57 113
	frame	data/chars/Baroness/atk3-1.gif
	attack	20 15 129 61 5 0 0 0 30
	sound	data/sounds/Baronesst.wav
	delay	30
	offset	57 113
	frame	data/chars/Baroness/atk3-2.gif
	delay	4
offset	57 113
	frame	data/chars/Baroness/atk3-3.gif
offset	57 113
	frame	data/chars/Baroness/atk3-4.gif
offset	57 113
	frame	data/chars/Baroness/atk3-5.gif
offset	57 113
	frame	data/chars/Baroness/atk3-6.gif
	attack	0 0 0 0 0 0 0 0 0 0
	delay	5
	offset	55 116
	bbox	41 13 30 103
	attack	61 0 50 111 13 0 0 0 10
	frame	data/chars/Baroness/atk1-6.gif
	frame	data/chars/Baroness/atk1-7.gif
	attack	0
	frame	data/chars/Baroness/atk1-8.gif
	frame	data/chars/Baroness/atk1-9.gif
	frame	data/chars/Baroness/atk1-5.gif
	attack	61 0 50 111 13 0 0 0 10
	frame	data/chars/Baroness/atk1-6.gif
	frame	data/chars/Baroness/atk1-7.gif
	attack	0
	frame	data/chars/Baroness/atk1-8.gif
	frame	data/chars/Baroness/atk1-9.gif
	frame	data/chars/Baroness/atk1-5.gif
	attack	61 0 50 111 13 1 0 0 10
	dropv	4 2 0
	frame	data/chars/Baroness/atk1-6.gif
	frame	data/chars/Baroness/atk1-7.gif
	attack	0
	frame	data/chars/Baroness/atk1-8.gif
	frame	data/chars/Baroness/atk1-9.gif
	frame	data/chars/Baroness/atk1-10.gif

	
anim	follow2
	delay	30
	offset	40 112
	bbox	18 17 32 95
#	sound	data/chars/Baroness/Bspawn.wav
	frame	data/chars/Baroness/atk2-5.gif
	delay	8
	frame	data/chars/Baroness/atk2-5.gif
	sound	data/chars/Baroness/pistol.wav
	@cmd	target 3 1.5 70 0 0 1
	@cmd	shootT "bulletE" 60 68 0
	frame	data/chars/Baroness/atk2-1.gif
	frame	data/chars/Baroness/atk2-2.gif
	sound	data/chars/Baroness/pistol.wav
	@cmd	shootT "bulletE" 60 68 0
	frame	data/chars/Baroness/atk2-1.gif
	frame	data/chars/Baroness/atk2-2.gif
	sound	data/chars/Baroness/pistol.wav
	@cmd	shootT "bulletE" 60 68 0
	frame	data/chars/Baroness/atk2-1.gif
	frame	data/chars/Baroness/atk2-2.gif
	sound	data/chars/Baroness/pistol.wav
	@cmd	shootT "bulletE" 60 68 0
	frame	data/chars/Baroness/atk2-1.gif
	frame	data/chars/Baroness/atk2-2.gif
	frame	data/chars/Baroness/atk2-3.gif
	frame	data/chars/Baroness/atk2-4.gif
	delay	50
	frame	data/chars/Baroness/atk2-5.gif
			
anim	attack2
@script
    void self = getlocalvar("self");

    if( frame == 0){
      int r = rand()%30;

      if( r > 0){
        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW2"));
      }
    }
@end_script
	range	70 550
	rangez	-30 30
	delay	1
	offset	40 112
	bbox	18 17 32 95
	frame	data/chars/Baroness/atk2-5.gif
	delay	30
	sound	data/sounds/reload.wav
	frame	data/chars/Baroness/atk2-5.gif
	delay	5
	frame	data/chars/Baroness/atk2-5.gif
	sound	data/chars/Baroness/pistol.wav
	@cmd	shooter "bulletE" 60 68 0 3 0 0
	frame	data/chars/Baroness/atk2-1.gif
	frame	data/chars/Baroness/atk2-2.gif
	frame	data/chars/Baroness/atk2-3.gif
	frame	data/chars/Baroness/atk2-4.gif
	frame	data/chars/Baroness/atk2-5.gif
	sound	data/chars/Baroness/pistol.wav
	@cmd	shooter "bulletE" 60 68 0 3 0 0.2
	frame	data/chars/Baroness/atk2-1.gif
	frame	data/chars/Baroness/atk2-2.gif
	frame	data/chars/Baroness/atk2-3.gif
	frame	data/chars/Baroness/atk2-4.gif
	frame	data/chars/Baroness/atk2-5.gif
	sound	data/chars/Baroness/pistol.wav
	@cmd	shooter "bulletE" 60 68 0 3 0 0.5
	frame	data/chars/Baroness/atk2-1.gif
	frame	data/chars/Baroness/atk2-2.gif
	frame	data/chars/Baroness/atk2-3.gif
	frame	data/chars/Baroness/atk2-4.gif
	frame	data/chars/Baroness/atk2-5.gif
	sound	data/chars/Baroness/pistol.wav
	@cmd	shooter "bulletE" 60 68 0 3 0 0.2
	frame	data/chars/Baroness/atk2-1.gif
	frame	data/chars/Baroness/atk2-2.gif
	frame	data/chars/Baroness/atk2-3.gif
	frame	data/chars/Baroness/atk2-4.gif
	frame	data/chars/Baroness/atk2-5.gif
	sound	data/chars/Baroness/pistol.wav
	@cmd	shooter "bulletE" 60 68 0 3 0 0
	frame	data/chars/Baroness/atk2-1.gif
	frame	data/chars/Baroness/atk2-2.gif
	frame	data/chars/Baroness/atk2-3.gif
	frame	data/chars/Baroness/atk2-4.gif
	frame	data/chars/Baroness/atk2-5.gif
	sound	data/chars/Baroness/pistol.wav
	@cmd	shooter "bulletE" 60 68 0 3 0 -0.2
	frame	data/chars/Baroness/atk2-1.gif
	frame	data/chars/Baroness/atk2-2.gif
	frame	data/chars/Baroness/atk2-3.gif
	frame	data/chars/Baroness/atk2-4.gif
	frame	data/chars/Baroness/atk2-5.gif
	sound	data/chars/Baroness/pistol.wav
	@cmd	shooter "bulletE" 60 68 0 3 0 -0.5
	frame	data/chars/Baroness/atk2-1.gif
	frame	data/chars/Baroness/atk2-2.gif
	frame	data/chars/Baroness/atk2-3.gif
	frame	data/chars/Baroness/atk2-4.gif
	frame	data/chars/Baroness/atk2-5.gif
	sound	data/chars/Baroness/pistol.wav
	@cmd	shooter "bulletE" 60 68 0 3 0 -0.2
	frame	data/chars/Baroness/atk2-1.gif
	frame	data/chars/Baroness/atk2-2.gif
	frame	data/chars/Baroness/atk2-3.gif
	frame	data/chars/Baroness/atk2-4.gif
	frame	data/chars/Baroness/atk2-5.gif
	sound	data/chars/Baroness/pistol.wav
	@cmd	shooter "bulletE" 60 68 0 3 0 0
	frame	data/chars/Baroness/atk2-1.gif
	frame	data/chars/Baroness/atk2-2.gif
	frame	data/chars/Baroness/atk2-3.gif
	frame	data/chars/Baroness/atk2-4.gif
	frame	data/chars/Baroness/atk2-5.gif
